At last! I’ve finally polished off the text for the next version of Fatescape – it’s basically FATE Core with a few added skills and a new magic system and a whole load of Planescape bumf included – so all I need to do is sit down for a few hours and drop it into a pdf layout and we should be good to go!
It could do with a decent infusion of Planescape flavour, I think, and I need to transfer more of the custom stunts across from the previous version, and I should write up some sample adversaries, and the magic needs examination… but by and large it’s at the point now where I’m tinkering rather than creating from scratch.
Big Pulp: Catskin
My short story The Canau Deception has been published in Big Pulp magazine, in the Summer 2013 anthology entitled Catskin. I’ve got my author’s comp copies but I’m not sure if its available to the general public yet – but when it is, you should all get a copy! You’ll be able to find it formatted for your e-reader of choice here, eventually.
Also, they’ve agreed to publish another short story of mine – Won’t Be Missed, about a wizard and his super-strong ex-girlfriend and the fight they have – some time in 2014.
Continuing my publishing credits: I entered the Low Life, High Adventure contest run by Andy Hopp over at Mutha Oith Creations and my story Not So Smart scored me a place in the anthology!
If you’re not familiar with Low Life as a setting for RPGs, I highly recommend it – I originally only spun by the contest page because Andy was giving away the setting book as a free pdf, and I love free stuff, but once I’d read it I knew I had to enter. Over on Something Awful, someone described Low Life as “Gamma World meets Fraggle Rock, plus butt jokes” which is entirely accurate and still undersells how cool it is.
It’s a shame the Kickstarter for a new rulebook didn’t hit the ‘FATE version’ level, since I’m not a huge fan of either Savage Worlds or Pathfinder, but I reckon I’ll get my money’s worth just reading the pdfs as they arrive in my inbox.
Speaking of ‘getting my money’s worth from just reading’, I finally got around to backing Chuubo’s Marvellous Wish-Granting Engine – the latest work from the superlatively gifted Jenna Moran – and I’m so glad I did!
I mean, the basic premise doesn’t really sit well with me: it’s pastoral-style gaming, slow-paced and gentle; the main protagonists are all teenagers; and the sample campaign strongly expects you to play pregens rather than original characters.
But the execution! The pastoral style works for the kind of stories the game wants to tell (and there are other options, which as far as I can tell no one has seriously looked at), the pregens are without exception bloody fantastic – my personal favourites being Nightmares’ Angel, the Troublemaker, and the Prodigy – and… I still don’t care for teenage PCs* but I’ll deal. I haven’t wanted to play a game so badly in a long time.
*Says the man playing a teenage PC in an online Monsterhearts game. I think the difference is that in Monsterhearts the game tends to focus on a spiral of failure and doom, and watching the in-crowd self-destruct because they’re all terrible people is always a good time.
And another Kickstarter I backed is released today! I’ve got plans for the campaign editor already, so we’ll see if I can find the time to actually finish a module for the first time ever.
…oh, and I got engaged too. =3